![]() ![]() Its ingame model, sporting several coils along its barrel, suggests it is a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed penetration and stopping power. Fictional Weapons Gauss RifleĪ fictional sniper rifle based heavily on the Gauss Rifle of Fallout 2. Beretta pistols appear regularly in Clear Sky and Call of Pripyat. Due to erroneous configuration parameters, the Beretta's condition degrades absurdly fast and deals much higher damage than the other 9x19mm pistols. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. The Beretta 92FS appears in the game as the "Martha". The following weapons appear in the video game S.T.A.L.K.E.R.: Shadow of Chernobyl: NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments or grenades and tends to eagerly commit suicide if equipped with explosive weapons. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. Clear Sky and Call of Pripyat feature mechanic characters who repair weapons and upgrade their performance. Weapons degrade and jam over time, and must eventually be replaced. All three games use obfuscated or fictionalized names for the weapons. the Beretta logo on the Beretta 92FS's grips). The latter game, however, omits the most prominent marks on a few of the pistols and rifles (e.g. The original, accurate textures were restored in the stand-alone prequel, S.T.A.L.K.E.R.: Clear Sky, and mostly retained in the sequel, S.T.A.L.K.E.R.: Call of Pripyat. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the request of publisher THQ. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. The game features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets, but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of Counter-Strike and Far Cry 2. Developers really traveled to Chernobyl to gain inspiration for the game and get ideas for production design. The game itself was successful on both domestic and international game markets. ![]() It is heavily inspired by the film Stalker directed by Andrei Tarkovsky as well as original novel The Roadside Picnic by Strugatski Brothers on which the film was based. It was first announced by GSC Game World in 2001 and eventually released in 2007. S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter with heavy role-playing game elements developed by Ukrainian game developer GSC Game World released on the PC. ![]()
0 Comments
Leave a Reply. |